WASTE AROUND US


ISoC 2016 invites you to solve the following problems in South Tangerang:

  1. Household waste problems
    • Do not separating organic and inorganic waste
    • Placing organic waste in plastic bag and tying the plastic bag before throwing to garbage bin. Watch here.
  2. Common waste problems
    • Throwing waste in median strip of highway and/or highway shoulder. Watch here.
    • Throwing waste in unused space/area, abandon field or building
  3. 3R Temporary Waste Site (TPS3R) problem that is managed by local people
    • Lack of technology to help local people treating the waste for both organic and inorganic waste

CHALLENGE CATEGORIES


APPLIED TECHNOLOGY

Applied Technology category welcomes any technology (excluding apps) used to solve waste problems.

APPS

Apps category welcomes application for android, IoS, desktop as a solution for waste problems.

EDUCATIONAL CAMPAIGN

Educational Campaign category welcomes product or service used to raising awareness and providing information about waste through various media.


APPLICATION REQUIREMENTS


APPLIED TECHNOLOGY

  1. Applications are submitted to solve waste problems in South Tangerang, Indonesia.
  2. Applications must include:
    • A short description of the project in maximum 200 words. The description clearly defines the problem has been solved by the project, the uniqueness of the project, and potential impact of the project.
    • An executive summary of the project. Only narrative and do not include graphs, pictures, tables, et cetera.
    • A pitch deck does not exceed 10 slides or a 90-seconds video about the project that aims to promote the project.
  3. Applications should submit a package of supporting images to show their project. The images can be:
    • Photos or technical drawing or sketches for applied technology category.
  4. All materials should be presented in English.

APPS

  1. Applications are submitted to solve waste problems in South Tangerang, Indonesia.
  2. Applications must include:
    • A short description of the project in maximum 200 words. The description clearly defines the problem has been solved by the project, the uniqueness of the project, and potential impact of the project.
    • An executive summary of the project. Only narrative and do not include graphs, pictures, tables, et cetera.
    • A pitch deck does not exceed 10 slides or a 90-seconds video about the project that aims to promote the project.
  3. Applications should submit a package of supporting images to show their project. The images can be:
    • Photos or technical drawing or mock up for apps category.
  4. All materials should be presented in English.

EDUCATIONAL CAMPAIGN

  1. Applications are submitted to solve waste problems in South Tangerang, Indonesia.
  2. Applications must include:
    • A short description of the project in maximum 200 words. The description clearly defines the problem has been solved by the project, the uniqueness of the project, and potential impact of the project.
    • An executive summary of the project. Only narrative and do not include graphs, pictures, tables, et cetera.
    • A pitch deck does not exceed 10 slides or a 90-seconds video about the project that aims to promote the project. For educational campaign aims to define its campaign strategy.
  3. Applications should submit a package of supporting materials to show their project. The materials can be:
    • Poster or animation or any other media used for educational campaign. Participants classify the campaign as either PELITAS campaign or non PELITAS campaign. If the participant submitting a poster, the poster size must be A3 and the file extention can be either¬†JPG, PNG, or PDF. If the participant submitting a video, the duration is 3 – 5 minutes and the file extention can be either MPG, AVI, or MOV.
  4. All materials should be presented in English.

CHALLENGE STAGES


CHALLENGE CAMPAIGNS


IDEA STAGE

Participant has an idea with commercial potential, but has not yet started a business.

START UP STAGE

Venture has established, but is less than three years (on October 31st, 2016).

PELITAS CAMPAIGN

Participants should include PELITAS characters in the campaign.

NON-PELITAS CAMPAIGN

Participants do not need to include PELITAS characters in the campaign.

COMPETITION TIMELINE


WIN GRAND TOTAL OF MORE THAN $29,000 IN CASH PRIZES AND MUCH MORE


BEST OF THE BEST
$5,000


WINNERS OF APPLIED TECHNOLOGY
$3,000

(For each stage)

WINNERS OF APPS
$3,000

(For each stage)

WINNERS OF EDUCATIONAL CAMPAIGN
$3,000

(For each campaign)

RUNNER UPS OF APPLIED TECHNOLOGY
$1,000

(For each stage)

RUNNER UPS OF APPS
$1,000

(For each stage)

RUNNER UPS OF EDUCATIONAL CAMPAIGN
$1,000

(For each campaign)


All-Expense Paid Trip


Training in Bootcamp


Exposure to Media


Cash Prize


Meeting Great People


Networking Opportunities

ELIGIBILITIES


Whoever you are, if you believe your idea gives big impact, ISoC is for you!


MINIMUM AGE

Participants must be at least 18 years old, no maximum age.

INDIVIDUAL OR TEAM

Participants can be an individual or a team of up to three members.

PROJECT SUBMISSION

Participants cannot submit more than one application.

COMMITMENT FEE

Participants show their commitment by paying a $10 commitment fee (for non-Indonesia citizens) or a IDR 100.000 (for Indonesia citizens).

CONGRATULATIONS!


Congratulations on being shortlisted for ISoC’s Global Voting Online Stage 2016


See the Shortlisted Candidates

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